Street Racer Cars For Sale
Street Racer Cars For Sale. Used Car For Sale Under 3000
Street Racer Cars For Sale
- Street Racer is a racing video game published by Ubisoft for various systems. It was released for the Super Nintendo Entertainment System in 1994, Mega Drive/Genesis in 1995, PlayStation and GameBoy in 1996 and PC and Amiga in 1997.
- Street Racer is a 2008 action film by The Asylum. Its title is similar to the film Speed Racer, but its overall plot bears a closer similarity to The Fast and the Furious, and particularly ””, which had been released in 2006. The film is advertised by The Asylum as being based on true events.
- purchasable: available for purchase; “purchasable goods”; “many houses in the area are for sale”
- For Sale is a tour EP by Say Anything. It contains 3 songs from …Is a Real Boy and 2 additional b-sides that were left off the album.
- For Sale is the fifth album by German pop band Fool’s Garden, released in 2000.
- A vehicle that runs on rails, esp. a railroad car
- (car) a wheeled vehicle adapted to the rails of railroad; “three cars had jumped the rails”
- (car) the compartment that is suspended from an airship and that carries personnel and the cargo and the power plant
- A road vehicle, typically with four wheels, powered by an internal combustion engine and able to carry a small number of people
- (car) a motor vehicle with four wheels; usually propelled by an internal combustion engine; “he needs a car to get to work”
- A railroad car of a specified kind
Day 88 – Metropolis Street Racer
If you owned a Sega Dreamcast and enjoyed racing/ driving games, you HAD to have this game.
The Dreamcast had quite a handful of decent racing games available for it, thanks partly due to the fact that Sega ported over several arcade greats, as well as several new Dreamcast-only experiences.
Still…those racing titles were very "Sega", and although I mean that in a good way…there are plenty of people whom Sega’s racing games don’t really gel with. So then in steps the late great "Bizarre Creations" (based in Liverpool) with "Metropolis Street Racer".
MSR was in a sense the show stealing "Gran Turismo" competitor for the Dreamcast fanboys to rave about. Ushering in a real world driving experience, with a slight sprinkle of feeling ‘arcadey’ to ensure the fun levels didn’t run out too fast.
Hundreds of licensed cars, ranging from the mundane to the magnificent. Then pair that with real world set racing locations, along with localised radio music for each locations, and the ability to have your Dreamcast VMU’s real world clock determine what time of day you’d be racing around the world at added some great flavour to the presentation side of things.
The key gameplay feature of "MSR" without a doubt is the ‘Kudos’ system. A system of points you could earn in races for great driving. This gameplay mechanic made it all the more encouraging to take a chance on racking up a sweet drift bonus whilst racing on a wet track, yet in doing so you could be risking a crash that could cause you to lose the race.
Had it not been for the layers of Sega’s mismanagement that eventually caused Sega to end the Dreamcast and pull themselves out of the console wars, then we’d probably still be counting the Metropolis Street Racer series sequels to this day. Instead however ‘MSR’ lived on as the "Project Gotham Racing" [PGR] series on the Microsoft XBOX and XBOX360 until Activision happened to purchase ‘Bizarre Creations’ and then close the studio down after Activision badly timed the releases and under-marketed some of Bizarre’s games they made for them [Blur and 007: Blood Stone].
Whether the PGR series will live on, and if Microsoft will allow the metaphorical phoenix from Bizarre Creation’s ashes ("Lucid Games") to create the sequel…time will tell.
The 1921 Stutz Bearcat sold for $3,900
To power his 1917 Stutz Bearcat models, Harry Stutz at last trotted out an engine of his own design and manufacture. Featuring four valves per cylinder, similar to some of the better cars of the 1990s, it developed a whopping (for 1917) 80 horse-power. This revised T-head four would remain in production as late as 1924, replacing both the earlier four-banger and the six-cylinder line.
This new, four-cylinder Stutz borrowed the 130-inch chassis of the late, presumably unlamented Six. This represented a gain of 10 inches over the previous Four. Because the longer chassis was considered inappropriate for a car of sporting pretensions, the Bearcat alone continued to employ the 120-inch wheelbase.
But despite the good news on the sales front, trouble was brewing. Allen Ryan, described as "a young Wall Street sharpie," purchased control of the company. Speculation in Stutz Motor Car Company stock was rife, driving the price up, at one point, to over $700 a share. Harry Stutz sold out and moved to another part of town, where he commenced production of the H.C.S., a direct competitor for the original automobile that bore his name.
By 1921, a depression year, the Stutz Bearcat sold for $3,900, up from $2,300 in 1917. Or perhaps it would be more accurate to say that it hardly sold at all. The following season was no better, despite a $650 price cut. Ryan departed, becoming involved in the promotion of the Frontenac car, but his stock market manipulations soon caught up with him, and in a few short months he found himself broke.